weatherless...................90.55939% offense.......................44.73101% balance.......................31.82530% hyperoffense..................10.29754% stall......................... 9.55111% voltturn...................... 4.38985% trickroom..................... 3.91337% semistall..................... 3.59504% hail.......................... 3.16844% sun........................... 3.07556% rain.......................... 1.66699% sand.......................... 1.53686% choice........................ 1.42395% rainoffense................... 1.29892% monotype...................... 0.53903% sunoffense.................... 0.29296% monoice....................... 0.26952% monoflying.................... 0.13271% hailoffense................... 0.07948% monodragon.................... 0.07270% sandstall..................... 0.05094% rainstall..................... 0.04111% mononormal.................... 0.03486% monorock...................... 0.01997% hailstall..................... 0.01892% multiweather.................. 0.00722% monowater..................... 0.00497% monobug....................... 0.00217% tricksand..................... 0.00110% monopsychic................... 0.00107% monoground.................... 0.00079% monofairy..................... 0.00079% monoelectric.................. 0.00069% monopoison.................... 0.00022% monofire...................... 0.00013% monograss..................... 0.00011% sandoffense................... 0.00010% gravity....................... 0.00010% monodark...................... 0.00007% sunstall...................... 0.00002% monoghost..................... 0.00000% monosteel..................... 0.00000% monofighting.................. 0.00000% trickrain..................... 0.00000% allweather.................... 0.00000% trapper....................... 0.00000% Stalliness (mean: 0.025) -2.0| |## -1.5|##### |######## -1.0|########### |###################### -0.5|####################### |########################## 0.0|############################## |##################### +0.5|############# |######## +1.0|#### |### +1.5|## |### +2.0|########## |# +2.5|## more negative = more offensive, more positive = more stall one # = 0.51%