weatherless...................97.72385% offense.......................49.05350% balance.......................35.73055% hyperoffense.................. 9.81797% voltturn...................... 4.09077% semistall..................... 3.88466% stall......................... 1.51333% rain.......................... 1.06001% trickroom..................... 0.85527% monotype...................... 0.77926% sun........................... 0.72653% choice........................ 0.59027% sand.......................... 0.37046% monofighting.................. 0.26706% rainoffense................... 0.20748% hail.......................... 0.13216% mononormal.................... 0.10477% sunoffense.................... 0.10066% monowater..................... 0.07464% monodark...................... 0.05752% monorock...................... 0.05410% monoflying.................... 0.05067% monograss..................... 0.03492% monopsychic................... 0.03287% monoghost..................... 0.03013% monodragon.................... 0.03013% monoelectric.................. 0.02876% monobug....................... 0.02260% monosteel..................... 0.02260% tricksun...................... 0.01917% monofire...................... 0.01917% gravity....................... 0.01712% monoground.................... 0.01643% multiweather.................. 0.01301% monopoison.................... 0.01233% tricksand..................... 0.01233% trapper....................... 0.01027% dragmag....................... 0.00959% hailoffense................... 0.00890% monoice....................... 0.00753% monofairy..................... 0.00548% trickhail..................... 0.00274% sandstall..................... 0.00205% rainstall..................... 0.00137% sandoffense................... 0.00068% Stalliness (mean: -0.121) |## -1.5|#### |######## -1.0|############# |################## -0.5|######################### |############################## 0.0|############################ |####################### +0.5|################# |########### +1.0|###### |#### +1.5|## |# +2.0|# | +2.5| more negative = more offensive, more positive = more stall one # = 0.52%