weatherless...................98.25938% offense.......................48.21214% balance.......................35.89156% hyperoffense.................. 9.97864% voltturn...................... 4.29566% semistall..................... 4.05839% stall......................... 1.85926% trickroom..................... 0.93506% rain.......................... 0.90548% choice........................ 0.66928% monotype...................... 0.55238% sun........................... 0.43526% sand.......................... 0.32399% monofighting.................. 0.25398% rainoffense................... 0.16484% sunoffense.................... 0.08638% hail.......................... 0.08408% mononormal.................... 0.06458% monodark...................... 0.03323% monorock...................... 0.03060% monodragon.................... 0.02780% monograss..................... 0.02714% tricksun...................... 0.02707% monowater..................... 0.02604% monoelectric.................. 0.02179% monoflying.................... 0.02177% monoghost..................... 0.01967% tricksand..................... 0.01481% monopsychic................... 0.01397% dragmag....................... 0.01110% monobug....................... 0.01025% monosteel..................... 0.00977% monoground.................... 0.00965% multiweather.................. 0.00820% monopoison.................... 0.00727% monofire...................... 0.00677% monoice....................... 0.00596% gravity....................... 0.00577% hailoffense................... 0.00471% monofairy..................... 0.00243% sandstall..................... 0.00234% trickhail..................... 0.00197% rainstall..................... 0.00119% trapper....................... 0.00091% sandoffense................... 0.00029% Stalliness (mean: -0.108) |## -1.5|#### |######## -1.0|############## |################## -0.5|######################### |############################## 0.0|############################ |######################## +0.5|################# |########### +1.0|####### |#### +1.5|## |# +2.0|# | +2.5| more negative = more offensive, more positive = more stall one # = 0.51%