weatherless...................98.82969% offense.......................46.34649% balance.......................34.83701% hyperoffense..................11.28458% voltturn...................... 4.74405% semistall..................... 4.29465% stall......................... 3.23727% trickroom..................... 0.85821% choice........................ 0.79178% rain.......................... 0.65668% monotype...................... 0.33674% sand.......................... 0.29778% monofighting.................. 0.23171% sun........................... 0.18875% rainoffense................... 0.12432% sunoffense.................... 0.07033% hail.......................... 0.02789% tricksand..................... 0.02610% monodragon.................... 0.02435% mononormal.................... 0.02271% monograss..................... 0.01364% tricksun...................... 0.01323% monoelectric.................. 0.01012% monodark...................... 0.00949% monorock...................... 0.00866% sandstall..................... 0.00734% dragmag....................... 0.00719% monoice....................... 0.00380% monoghost..................... 0.00379% monosteel..................... 0.00298% monowater..................... 0.00288% monobug....................... 0.00270% monopoison.................... 0.00268% monopsychic................... 0.00253% hailoffense................... 0.00191% monoflying.................... 0.00104% multiweather.................. 0.00079% trickhail..................... 0.00079% monoground.................... 0.00058% monofire...................... 0.00037% rainstall..................... 0.00012% trapper....................... 0.00005% gravity....................... 0.00002% sandoffense................... 0.00000% monofairy..................... 0.00000% Stalliness (mean: -0.088) |## -1.5|##### |######### -1.0|################# |################## -0.5|########################### |############################## 0.0|############################ |####################### +0.5|################## |############# +1.0|######## |#### +1.5|## |## +2.0|## |# +2.5|# more negative = more offensive, more positive = more stall one # = 0.47%