weatherless...................99.38774% offense.......................47.14703% balance.......................30.00983% hyperoffense..................11.52007% stall......................... 6.70188% voltturn...................... 5.56077% semistall..................... 4.62119% choice........................ 1.26438% monotype...................... 0.72715% monofighting.................. 0.69507% trickroom..................... 0.53909% rain.......................... 0.35566% sand.......................... 0.12964% sun........................... 0.12232% sunoffense.................... 0.09494% rainoffense................... 0.08614% tricksand..................... 0.01541% monodragon.................... 0.00690% monograss..................... 0.00675% mononormal.................... 0.00641% hail.......................... 0.00497% monodark...................... 0.00415% sandstall..................... 0.00350% monorock...................... 0.00282% dragmag....................... 0.00181% monoghost..................... 0.00149% monosteel..................... 0.00114% monobug....................... 0.00113% monoice....................... 0.00111% monoelectric.................. 0.00099% monowater..................... 0.00057% hailoffense................... 0.00052% monopoison.................... 0.00046% monopsychic................... 0.00034% multiweather.................. 0.00033% trickhail..................... 0.00030% monoground.................... 0.00010% monoflying.................... 0.00007% monofire...................... 0.00005% tricksun...................... 0.00004% rainstall..................... 0.00001% trapper....................... 0.00000% gravity....................... 0.00000% sandoffense................... 0.00000% monofairy..................... 0.00000% Stalliness (mean: -0.034) |## -1.5|#### |############ -1.0|###################### |###################### -0.5|############################## |############################## 0.0|############################# |####################### +0.5|################# |############## +1.0|######## |##### +1.5|### |#### +2.0|###### |## +2.5|# more negative = more offensive, more positive = more stall one # = 0.42%