weatherless...................99.45104% offense.......................48.94616% balance.......................31.87901% hyperoffense.................. 7.67835% stall......................... 6.24516% semistall..................... 5.25132% voltturn...................... 2.60578% choice........................ 0.74800% trickroom..................... 0.44700% rain.......................... 0.41303% rainoffense................... 0.11014% sun........................... 0.09832% monotype...................... 0.06909% monofighting.................. 0.06094% hail.......................... 0.02252% hailoffense................... 0.02240% sand.......................... 0.01509% sunoffense.................... 0.01350% monodragon.................... 0.00366% mononormal.................... 0.00248% monograss..................... 0.00123% monowater..................... 0.00077% dragmag....................... 0.00013% sandstall..................... 0.00007% monopoison.................... 0.00000% monorock...................... 0.00000% monoelectric.................. 0.00000% monofire...................... 0.00000% monodark...................... 0.00000% monobug....................... 0.00000% multiweather.................. 0.00000% monopsychic................... 0.00000% monosteel..................... 0.00000% trickrain..................... 0.00000% monoghost..................... 0.00000% monoground.................... 0.00000% monoice....................... 0.00000% monoflying.................... 0.00000% Stalliness (mean: -0.001) -2.0| | -1.5|##### |##### -1.0|######### |############### -0.5|############################ |############################## 0.0|########################## |################ +0.5|############ |############ +1.0|######### |## +1.5|# |## +2.0|##### | +2.5|# more negative = more offensive, more positive = more stall one # = 0.55%