weatherless...................67.99024% offense.......................51.67653% balance.......................35.79363% sun...........................13.20461% rain.......................... 9.40517% monotype...................... 9.15084% trickroom..................... 7.79093% hyperoffense.................. 7.59369% sand.......................... 7.57812% semistall..................... 4.00706% hail.......................... 2.87553% sunoffense.................... 1.59867% monofire...................... 1.48967% monowater..................... 1.14191% monoice....................... 1.12634% tricksand..................... 1.05886% multiweather.................. 0.95505% stall......................... 0.92910% trickrain..................... 0.89795% monoflying.................... 0.85643% monoelectric.................. 0.66957% monograss..................... 0.65919% voltturn...................... 0.65400% rainoffense................... 0.54500% mononormal.................... 0.53981% monofairy..................... 0.48791% choice........................ 0.44119% trickhail..................... 0.34776% monorock...................... 0.31143% monosteel..................... 0.29067% monoghost..................... 0.29067% sandoffense................... 0.25952% monobug....................... 0.25433% monofighting.................. 0.24395% monopoison.................... 0.22838% gravity....................... 0.20243% monodark...................... 0.18686% sandstall..................... 0.16610% monodragon.................... 0.15571% monoground.................... 0.12976% rainstall..................... 0.10900% monopsychic................... 0.10381% batonpass..................... 0.07267% tricksun...................... 0.02076% hailstall..................... 0.01557% sunstall...................... 0.01038% trapper....................... 0.01038% hailoffense................... 0.01038% Stalliness (mean: -0.127) |# -1.5|### |###### -1.0|############## |######################## -0.5|######################### |########################### 0.0|############################## |##################### +0.5|############### |############## +1.0|####### |### +1.5|## |# +2.0| more negative = more offensive, more positive = more stall one # = 0.52%