weatherless...................64.46732% offense.......................52.09589% balance.......................35.39723% sun...........................13.83300% rain..........................10.96715% trickroom..................... 9.92561% monotype...................... 9.39892% sand.......................... 8.55473% hyperoffense.................. 7.88092% semistall..................... 3.81173% hail.......................... 3.27001% monofire...................... 1.77671% sunoffense.................... 1.71813% monoice....................... 1.38946% tricksand..................... 1.38028% trickrain..................... 1.26059% monowater..................... 1.17061% multiweather.................. 0.97968% monoflying.................... 0.97077% stall......................... 0.81424% voltturn...................... 0.72900% monograss..................... 0.65860% monoelectric.................. 0.62086% mononormal.................... 0.59422% monofairy..................... 0.54284% rainoffense................... 0.53543% trickhail..................... 0.47072% choice........................ 0.40142% monosteel..................... 0.31244% monoghost..................... 0.30988% sandoffense................... 0.28652% monorock...................... 0.23411% gravity....................... 0.22075% monodark...................... 0.17767% monobug....................... 0.15647% monopoison.................... 0.14424% sandstall..................... 0.14387% monoground.................... 0.11160% monodragon.................... 0.09819% rainstall..................... 0.09362% monofighting.................. 0.07665% monopsychic................... 0.06238% batonpass..................... 0.04116% tricksun...................... 0.03007% sunstall...................... 0.00944% hailoffense................... 0.00787% hailstall..................... 0.00641% trapper....................... 0.00292% Stalliness (mean: -0.148) |# -1.5|### |###### -1.0|################# |########################## -0.5|########################## |########################### 0.0|############################## |##################### +0.5|############### |############## +1.0|####### |### +1.5|## |# +2.0| more negative = more offensive, more positive = more stall one # = 0.50%