weatherless...................61.65430% offense.......................52.09684% balance.......................36.61916% trickroom.....................14.19302% rain..........................13.53411% sun...........................12.26628% sand..........................10.66432% hyperoffense.................. 7.65796% monotype...................... 5.12349% semistall..................... 3.20479% trickrain..................... 2.61029% hail.......................... 2.33749% sunoffense.................... 2.18130% tricksand..................... 2.10920% voltturn...................... 0.84837% monowater..................... 0.74837% monofairy..................... 0.65463% monoflying.................... 0.63476% monoice....................... 0.63202% monofire...................... 0.62390% trickhail..................... 0.54950% monograss..................... 0.44016% multiweather.................. 0.42906% stall......................... 0.42124% monorock...................... 0.30648% rainoffense................... 0.29946% choice........................ 0.29457% sandoffense................... 0.26377% monoghost..................... 0.25690% monoelectric.................. 0.25124% gravity....................... 0.16706% mononormal.................... 0.16568% sandstall..................... 0.13337% monosteel..................... 0.13137% tricksun...................... 0.06774% monopoison.................... 0.06511% monobug....................... 0.06207% monoground.................... 0.05697% monodark...................... 0.03866% monopsychic................... 0.02623% monodragon.................... 0.01660% monofighting.................. 0.01233% hailoffense................... 0.00286% rainstall..................... 0.00150% batonpass..................... 0.00070% hailstall..................... 0.00001% trapper....................... 0.00000% sunstall...................... 0.00000% Stalliness (mean: -0.156) | -1.5|### |###### -1.0|################# |######################### -0.5|########################### |########################## 0.0|############################## |###################### +0.5|############# |################ +1.0|####### |## +1.5|# | +2.0| more negative = more offensive, more positive = more stall one # = 0.51%