weatherless...................67.08376% offense.......................50.57772% balance.......................40.17270% sand..........................18.61526% trickroom.....................17.36476% rain.......................... 7.50801% sun........................... 5.70572% hyperoffense.................. 5.66332% tricksand..................... 4.23566% semistall..................... 3.27967% monotype...................... 2.13242% hail.......................... 1.29010% monofairy..................... 0.97961% sunoffense.................... 0.89659% trickrain..................... 0.80222% voltturn...................... 0.56244% trickhail..................... 0.50117% monofire...................... 0.36492% stall......................... 0.30659% monoice....................... 0.27745% multiweather.................. 0.20159% tricksun...................... 0.13855% monowater..................... 0.13341% sandstall..................... 0.13084% gravity....................... 0.11629% rainoffense................... 0.10771% monorock...................... 0.08214% monoghost..................... 0.07786% monoflying.................... 0.07604% monograss..................... 0.07184% sandoffense................... 0.06682% choice........................ 0.05721% monoelectric.................. 0.02369% monobug....................... 0.01054% monopoison.................... 0.00945% monofighting.................. 0.00756% monopsychic................... 0.00600% monosteel..................... 0.00527% monodark...................... 0.00462% monodragon.................... 0.00157% hailoffense................... 0.00064% mononormal.................... 0.00042% batonpass..................... 0.00003% monoground.................... 0.00003% rainstall..................... 0.00000% trapper....................... 0.00000% hailstall..................... 0.00000% sunstall...................... 0.00000% Stalliness (mean: -0.077) | -1.5|## |### -1.0|###### |######### -0.5|#################### |##################### 0.0|############################## |################# +0.5|####### |########### +1.0|##### |## +1.5| | +2.0| more negative = more offensive, more positive = more stall one # = 0.75%