sun...........................65.26424% offense.......................45.22854% rain..........................27.07433% balance.......................24.94218% weatherless...................21.79833% hyperoffense..................20.26868% multiweather..................17.50749% sunoffense....................11.34915% semistall..................... 5.08755% stall......................... 4.47305% sand.......................... 3.52179% sunstall...................... 2.19056% rainoffense................... 1.90406% batonpass..................... 1.40540% sandstall..................... 0.60740% monotype...................... 0.45364% dragmag....................... 0.39752% voltturn...................... 0.30437% trickroom..................... 0.23361% gravity....................... 0.21363% rainstall..................... 0.19810% trickrain..................... 0.15875% tricksun...................... 0.15066% sandoffense................... 0.13272% monodragon.................... 0.08441% choice........................ 0.06629% monosteel..................... 0.06189% hail.......................... 0.04828% monobug....................... 0.04813% monowater..................... 0.03643% monodark...................... 0.03451% monoghost..................... 0.02962% tricksand..................... 0.02772% monoflying.................... 0.02682% monopsychic................... 0.02616% monofairy..................... 0.02318% monofire...................... 0.02182% monorock...................... 0.01737% mononormal.................... 0.01628% monograss..................... 0.01583% monofighting.................. 0.01530% monoground.................... 0.00728% monoice....................... 0.00713% monopoison.................... 0.00325% hailoffense................... 0.00277% trapper....................... 0.00277% allweather.................... 0.00223% monoelectric.................. 0.00185% hailstall..................... 0.00114% trickhail..................... 0.00019% Stalliness (mean: -0.232) -2.0|## |####### -1.5|############## |################# -1.0|######################### |############################## -0.5|############################## |########################### 0.0|####################### |################### +0.5|################# |############ +1.0|####### |###### +1.5|#### |## +2.0|# |## +2.5|# |# +3.0|# |# more negative = more offensive, more positive = more stall one # = 0.40%