weatherless...................94.93106% offense.......................41.62597% balance.......................38.85390% hyperoffense..................10.80727% voltturn...................... 6.79965% semistall..................... 5.83903% stall......................... 2.87383% rain.......................... 2.84272% hail.......................... 1.64336% trickroom..................... 0.88140% monotype...................... 0.65282% sun........................... 0.51057% rainoffense................... 0.44595% choice........................ 0.31247% hailoffense................... 0.15440% sand.......................... 0.09504% sunoffense.................... 0.09390% monowater..................... 0.08287% monopoison.................... 0.07865% mononormal.................... 0.07514% monoice....................... 0.06952% trickhail..................... 0.06243% monorock...................... 0.05396% monobug....................... 0.05144% monodark...................... 0.05129% monodragon.................... 0.04819% monofighting.................. 0.04445% hailstall..................... 0.03834% dragmag....................... 0.02841% rainstall..................... 0.02399% monoelectric.................. 0.02270% multiweather.................. 0.02213% monoflying.................... 0.01858% monograss..................... 0.01542% monoghost..................... 0.01435% monoground.................... 0.01350% monofire...................... 0.01310% monosteel..................... 0.01295% monopsychic................... 0.01000% trickrain..................... 0.00864% sunstall...................... 0.00665% monofairy..................... 0.00520% sandoffense................... 0.00354% tricksun...................... 0.00300% gravity....................... 0.00223% sandstall..................... 0.00182% trapper....................... 0.00092% tricksand..................... 0.00090% allweather.................... 0.00009% Stalliness (mean: -0.029) -2.0|## |### -1.5|##### |######## -1.0|############ |################# -0.5|######################## |############################ 0.0|############################## |########################### +0.5|###################### |################ +1.0|########## |###### +1.5|### |## +2.0|# |# +2.5|# |# more negative = more offensive, more positive = more stall one # = 0.45%