weatherless...................95.30125% offense.......................41.69592% balance.......................40.56089% hyperoffense.................. 9.75505% voltturn...................... 6.41626% semistall..................... 5.58676% stall......................... 2.40138% rain.......................... 2.06074% hail.......................... 1.99314% monotype...................... 0.85680% trickroom..................... 0.78659% sun........................... 0.58507% choice........................ 0.23143% rainoffense................... 0.22493% monowater..................... 0.15082% monorock...................... 0.12091% monobug....................... 0.11441% trickhail..................... 0.11181% sand.......................... 0.09751% hailoffense................... 0.09231% monopoison.................... 0.09101% sunoffense.................... 0.09101% monofighting.................. 0.08061% rainstall..................... 0.07281% monoghost..................... 0.05981% mononormal.................... 0.05981% hailstall..................... 0.05851% monoelectric.................. 0.04291% monofire...................... 0.04030% monoice....................... 0.03900% multiweather.................. 0.03770% monodark...................... 0.03250% monoground.................... 0.02990% dragmag....................... 0.02730% monosteel..................... 0.02340% monodragon.................... 0.02080% monograss..................... 0.01950% monoflying.................... 0.01690% gravity....................... 0.01300% monopsychic................... 0.00910% sandstall..................... 0.00520% sandoffense................... 0.00390% sunstall...................... 0.00390% monofairy..................... 0.00260% tricksun...................... 0.00130% Stalliness (mean: -0.019) -2.0|## |### -1.5|#### |####### -1.0|########### |############### -0.5|##################### |############################ 0.0|############################## |######################### +0.5|###################### |################ +1.0|########## |##### +1.5|### |## +2.0|# |# +2.5| | more negative = more offensive, more positive = more stall one # = 0.49%