weatherless...................68.39666% balance.......................54.15744% offense.......................40.99923% sun...........................11.49063% rain.......................... 9.76924% sand.......................... 9.16141% semistall..................... 3.56312% trickroom..................... 3.12682% hail.......................... 1.85750% hyperoffense.................. 1.09408% multiweather.................. 0.62508% trickhail..................... 0.32354% voltturn...................... 0.30670% monotype...................... 0.24998% tricksand..................... 0.21411% stall......................... 0.18612% trickrain..................... 0.09007% sunoffense.................... 0.09000% monowater..................... 0.08569% tricksun...................... 0.06607% monofire...................... 0.05388% gravity....................... 0.04788% dragmag....................... 0.04567% sandoffense................... 0.03166% rainoffense................... 0.03165% sandstall..................... 0.02454% batonpass..................... 0.01502% monobug....................... 0.01428% monosteel..................... 0.01331% allweather.................... 0.01131% monoice....................... 0.00971% monodark...................... 0.00930% sunstall...................... 0.00916% monoghost..................... 0.00883% monoelectric.................. 0.00804% mononormal.................... 0.00709% swagplay...................... 0.00676% monopoison.................... 0.00660% monofairy..................... 0.00608% monoflying.................... 0.00579% rainstall..................... 0.00562% monoground.................... 0.00440% monopsychic................... 0.00433% monodragon.................... 0.00412% monograss..................... 0.00304% monofighting.................. 0.00294% hailstall..................... 0.00264% monorock...................... 0.00256% hailoffense................... 0.00207% trapper....................... 0.00070% Stalliness (mean: 0.111) |# -1.0|## |###### -0.5|############### |######################### 0.0|############################## |############################# +0.5|###################### |############# +1.0|###### |### +1.5|# | more negative = more offensive, more positive = more stall one # = 0.66%