weatherless...................67.99384% balance.......................56.91123% offense.......................38.50835% sun...........................12.21622% rain.......................... 9.47068% sand.......................... 8.64567% semistall..................... 3.83899% hail.......................... 2.02628% trickroom..................... 1.65444% hyperoffense.................. 0.59059% dragmag....................... 0.51239% voltturn...................... 0.43365% multiweather.................. 0.33440% trickhail..................... 0.21631% stall......................... 0.15084% tricksun...................... 0.08603% tricksand..................... 0.04275% trickrain..................... 0.03120% monotype...................... 0.02220% monowater..................... 0.01252% sandoffense................... 0.00986% sunoffense.................... 0.00962% swagplay...................... 0.00955% sandstall..................... 0.00552% gravity....................... 0.00453% allweather.................... 0.00449% rainoffense................... 0.00248% monosteel..................... 0.00239% monofire...................... 0.00202% batonpass..................... 0.00110% sunstall...................... 0.00108% monoelectric.................. 0.00092% monoghost..................... 0.00090% monofairy..................... 0.00074% hailoffense................... 0.00071% monobug....................... 0.00065% monorock...................... 0.00044% monoice....................... 0.00037% monopoison.................... 0.00033% monodark...................... 0.00031% monoground.................... 0.00030% rainstall..................... 0.00014% trapper....................... 0.00011% monoflying.................... 0.00010% hailstall..................... 0.00006% monodragon.................... 0.00005% monopsychic................... 0.00005% monograss..................... 0.00005% mononormal.................... 0.00004% monofighting.................. 0.00000% Stalliness (mean: 0.164) |# -1.0|# |#### -0.5|######### |########################## 0.0|############################## |############################ +0.5|###################### |############# +1.0|###### |## +1.5|# | more negative = more offensive, more positive = more stall one # = 0.71%