weatherless...................62.81095% offense.......................44.57711% balance.......................33.00995% sun...........................22.23881% rain..........................16.76617% hyperoffense..................12.41294% multiweather.................. 5.89552% semistall..................... 5.22388% stall......................... 4.77612% voltturn...................... 4.42786% sand.......................... 3.33333% sunoffense.................... 2.58706% monotype...................... 1.36816% hail.......................... 0.97015% rainoffense................... 0.74627% dragmag....................... 0.47264% sunstall...................... 0.44776% hailoffense................... 0.44776% choice........................ 0.39801% monowater..................... 0.27363% monofire...................... 0.22388% monograss..................... 0.14925% monoground.................... 0.14925% rainstall..................... 0.14925% sandoffense................... 0.12438% monoflying.................... 0.12438% monoelectric.................. 0.12438% monopsychic................... 0.09950% monosteel..................... 0.09950% mononormal.................... 0.09950% monobug....................... 0.07463% sandstall..................... 0.07463% monofighting.................. 0.07463% monodragon.................... 0.04975% monopoison.................... 0.02488% monoghost..................... 0.02488% allweather.................... 0.02488% monodark...................... 0.02488% monofairy..................... 0.02488% Stalliness (mean: -0.075) |### -1.5|##### |############## -1.0|################## |############################# -0.5|####################### |############################## 0.0|############################## |##################### +0.5|########################## |############# +1.0|########## |##### +1.5|######## |### +2.0|## |# +2.5| | +3.0| more negative = more offensive, more positive = more stall one # = 0.42%