weatherless...................71.16367% offense.......................51.63439% balance.......................24.93955% sun...........................18.12491% hyperoffense..................18.09771% rain..........................12.74553% monotype...................... 8.06277% multiweather.................. 7.02364% batonpass..................... 4.50236% sand.......................... 4.38302% semistall..................... 3.75222% sunoffense.................... 2.24530% stall......................... 1.57613% mononormal.................... 1.46390% voltturn...................... 1.16165% monoflying.................... 1.10244% rainoffense................... 0.97995% choice........................ 0.94103% swagplay...................... 0.85774% monopsychic................... 0.77592% monosteel..................... 0.76696% monofairy..................... 0.72520% hail.......................... 0.70100% monowater..................... 0.65436% monodark...................... 0.61248% monodragon.................... 0.56992% monobug....................... 0.53608% monofire...................... 0.45803% sandoffense................... 0.37834% monoelectric.................. 0.37588% monorock...................... 0.36712% monoghost..................... 0.34221% monofighting.................. 0.26267% monograss..................... 0.23821% monopoison.................... 0.23299% monoice....................... 0.20832% monoground.................... 0.20723% dragmag....................... 0.19460% trickroom..................... 0.17220% trapper....................... 0.11963% sunstall...................... 0.10506% rainstall..................... 0.09905% sandstall..................... 0.04872% hailoffense................... 0.03909% tricksand..................... 0.00764% hailstall..................... 0.00572% trickhail..................... 0.00538% trickrain..................... 0.00338% gravity....................... 0.00276% allweather.................... 0.00252% tricksun...................... 0.00232% fear.......................... 0.00030% Stalliness (mean: -0.323) |# -2.0|## |######## -1.0|##################### |############################## 0.0|####################### |############# +1.0|###### |## +2.0|# | +3.0| more negative = more offensive, more positive = more stall one # = 0.93%