offense.......................49.58132% sun...........................44.78995% weatherless...................40.35226% rain..........................27.50856% hyperoffense..................22.81050% balance.......................21.39592% multiweather..................13.74132% sunoffense....................10.62919% semistall..................... 5.13385% batonpass..................... 4.23902% swagplay...................... 3.28903% monotype...................... 3.22277% rainoffense................... 1.77582% monofairy..................... 1.29044% monosteel..................... 1.25397% sand.......................... 1.23148% stall......................... 1.07841% monoflying.................... 0.56623% choice........................ 0.53705% voltturn...................... 0.44773% mononormal.................... 0.36570% monopsychic................... 0.30458% monofire...................... 0.26151% sunstall...................... 0.24119% monodragon.................... 0.23391% dragmag....................... 0.13712% monodark...................... 0.13695% rainstall..................... 0.13406% monowater..................... 0.10887% monobug....................... 0.09442% sandoffense................... 0.09105% hail.......................... 0.09011% trickroom..................... 0.08588% monoelectric.................. 0.05952% monoghost..................... 0.05774% monograss..................... 0.05345% monoground.................... 0.04927% sandstall..................... 0.04908% monorock...................... 0.04587% monopoison.................... 0.04357% monoice....................... 0.04225% monofighting.................. 0.03912% trapper....................... 0.02251% trickrain..................... 0.01139% hailoffense................... 0.00725% tricksand..................... 0.00667% hailstall..................... 0.00211% tricksun...................... 0.00159% trickhail..................... 0.00114% allweather.................... 0.00042% gravity....................... 0.00000% fear.......................... 0.00000% Stalliness (mean: -0.372) | -2.0|# |######### -1.0|############################ |############################## 0.0|################# |############# +1.0|####### |### +2.0|# | +3.0| more negative = more offensive, more positive = more stall one # = 0.92%