weatherless...................98.33884% balance.......................55.93455% hyperoffense..................31.12415% offense.......................12.94130% rain.......................... 1.49903% sun........................... 0.15467% monotype...................... 0.01444% mononormal.................... 0.01441% hailoffense................... 0.00746% hail.......................... 0.00746% sunoffense.................... 0.00005% monodark...................... 0.00003% sand.......................... 0.00000% semistall..................... 0.00000% rainoffense................... 0.00000% voltturn...................... 0.00000% choice........................ 0.00000% multiweather.................. 0.00000% monofire...................... 0.00000% monodragon.................... 0.00000% monoflying.................... 0.00000% Stalliness (mean: 0.002) -2.0| | -1.5| |########################### -1.0|# | -0.5|####### | 0.0|#### |################# +0.5| |# +1.0|############################## | more negative = more offensive, more positive = more stall one # = 1.16%