weatherless...................85.36469% offense.......................42.49533% balance.......................27.29620% hyperoffense..................18.90333% sun........................... 7.28467% monotype...................... 6.30929% semistall..................... 6.11539% rain.......................... 5.65213% stall......................... 5.18975% voltturn...................... 4.17972% batonpass..................... 2.83004% sand.......................... 2.69475% multiweather.................. 2.13144% monopsychic................... 1.42484% hail.......................... 1.20639% sunoffense.................... 1.08980% mononormal.................... 1.00757% monoghost..................... 1.00021% monobug....................... 0.81244% monodragon.................... 0.78667% rainoffense................... 0.73880% monoflying.................... 0.72530% dragmag....................... 0.48845% choice........................ 0.43322% monowater..................... 0.36449% monofairy..................... 0.33627% monosteel..................... 0.31663% monofighting.................. 0.27122% monorock...................... 0.26754% monodark...................... 0.25404% monofire...................... 0.24545% sandoffense................... 0.20495% monograss..................... 0.19513% monopoison.................... 0.13254% monoground.................... 0.13009% monoice....................... 0.12763% monoelectric.................. 0.12272% rainstall..................... 0.10800% hailoffense................... 0.08836% sunstall...................... 0.08345% sandstall..................... 0.06873% trapper....................... 0.04173% trickroom..................... 0.03068% swagplay...................... 0.02945% fear.......................... 0.01595% hailstall..................... 0.01227% gravity....................... 0.00123% trickhail..................... 0.00123% tricksun...................... 0.00123% Stalliness (mean: -0.179) -3.0|# |# -2.0|### |########### -1.0|##################### |############################## 0.0|########################### |################### +1.0|########## |###### +2.0|### |# +3.0| | more negative = more offensive, more positive = more stall one # = 0.75%