weatherless...................88.84979% balance.......................35.06676% offense.......................29.75352% voltturn......................13.57099% stall.........................13.38107% semistall.....................12.85504% hyperoffense.................. 8.94361% sand.......................... 4.37146% sun........................... 3.79699% rain.......................... 3.01930% monotype...................... 2.56931% dragmag....................... 1.68001% batonpass..................... 1.16614% monodragon.................... 0.65604% monopsychic................... 0.56487% mononormal.................... 0.49560% monoflying.................... 0.37986% monofairy..................... 0.35587% rainstall..................... 0.33210% sunstall...................... 0.29980% sunoffense.................... 0.27932% multiweather.................. 0.26202% sandstall..................... 0.23892% hail.......................... 0.23236% rainoffense................... 0.22518% choice........................ 0.17463% monoghost..................... 0.16041% monoice....................... 0.12729% monodark...................... 0.11190% monograss..................... 0.10069% monofire...................... 0.07290% monofighting.................. 0.06182% sandoffense................... 0.05325% monowater..................... 0.05017% monobug....................... 0.04444% monopoison.................... 0.03663% trapper....................... 0.02827% hailstall..................... 0.02353% monorock...................... 0.02234% monosteel..................... 0.02031% swagplay...................... 0.01749% hailoffense................... 0.01736% monoground.................... 0.00866% trickroom..................... 0.00811% fear.......................... 0.00079% monoelectric.................. 0.00057% gravity....................... 0.00001% trickhail..................... 0.00000% tricksun...................... 0.00000% Stalliness (mean: 0.370) -3.0| | -2.0|# |####### -1.0|############# |###################### 0.0|############################ |############################## +1.0|#################### |################ +2.0|######### |### +3.0|## |# more negative = more offensive, more positive = more stall one # = 0.65%