weatherless...................85.62305% offense.......................42.44721% balance.......................41.03662% sand.......................... 8.19823% semistall..................... 7.73704% hyperoffense.................. 6.43512% sun........................... 4.21630% rain.......................... 2.35491% stall......................... 2.34401% voltturn...................... 2.12070% multiweather.................. 0.37722% sandoffense................... 0.33434% sandstall..................... 0.29146% dragmag....................... 0.25512% sunstall...................... 0.25439% sunoffense.................... 0.08649% rainstall..................... 0.07995% rainoffense................... 0.07341% batonpass..................... 0.04942% trickroom..................... 0.01018% choice........................ 0.00291% Stalliness (mean: 0.053) -1.5|### |###### -1.0|########### |################## -0.5|######################### |############################# 0.0|############################## |############################ +0.5|####################### |################## +1.0|############ |######## +1.5|##### |### +2.0|# |# more negative = more offensive, more positive = more stall one # = 0.45%