weatherless...................78.43409% offense.......................54.52342% balance.......................25.44431% hyperoffense..................16.37704% sand..........................14.77701% sun........................... 4.96392% rain.......................... 2.49223% semistall..................... 2.41294% monotype...................... 2.21759% voltturn...................... 1.86129% sandoffense................... 1.64445% multiweather.................. 1.62964% stall......................... 1.24229% hail.......................... 1.15107% batonpass..................... 0.69924% sandstall..................... 0.52729% sunoffense.................... 0.48861% mononormal.................... 0.33338% rainoffense................... 0.28418% monodark...................... 0.18245% monoelectric.................. 0.17863% monowater..................... 0.17051% monopoison.................... 0.16573% trickroom..................... 0.15857% monorock...................... 0.13517% monofire...................... 0.12561% monodragon.................... 0.12370% monoghost..................... 0.11941% monoice....................... 0.11941% monosteel..................... 0.09935% monoflying.................... 0.09218% dragmag....................... 0.08645% hailoffense................... 0.08645% monofighting.................. 0.07164% monoground.................... 0.07021% monobug....................... 0.06257% monopsychic................... 0.06018% monograss..................... 0.05827% monofairy..................... 0.05684% swagplay...................... 0.04394% gravity....................... 0.03152% rainstall..................... 0.01958% tricksand..................... 0.01672% trickhail..................... 0.01337% allweather.................... 0.01290% hailstall..................... 0.01290% sunstall...................... 0.00955% trapper....................... 0.00716% Stalliness (mean: -0.327) -2.0|# |### -1.5|###### |############ -1.0|##################### |###################### -0.5|############################## |############################# 0.0|####################### |################# +0.5|############ |####### +1.0|#### |## +1.5|# |# +2.0|# | more negative = more offensive, more positive = more stall one # = 0.52%