weatherless...................76.77419% offense.......................54.62322% balance.......................25.55890% sand..........................17.12841% hyperoffense..................16.30001% sun........................... 4.51190% rain.......................... 2.58264% semistall..................... 2.21174% sandoffense................... 1.91777% multiweather.................. 1.90590% voltturn...................... 1.87425% monotype...................... 1.56286% stall......................... 1.30613% hail.......................... 1.15125% sandstall..................... 0.62700% batonpass..................... 0.41049% sunoffense.................... 0.39985% rainoffense................... 0.32941% mononormal.................... 0.25953% monodark...................... 0.15065% monopoison.................... 0.12140% trickroom..................... 0.11298% monowater..................... 0.10450% monoelectric.................. 0.10342% monoghost..................... 0.09568% hailoffense................... 0.09535% monosteel..................... 0.08841% monofire...................... 0.08155% monoice....................... 0.07903% monorock...................... 0.07536% dragmag....................... 0.07504% monodragon.................... 0.06627% monoflying.................... 0.06451% monobug....................... 0.06418% swagplay...................... 0.05172% monofairy..................... 0.04795% monoground.................... 0.04756% monofighting.................. 0.04610% monograss..................... 0.04136% monopsychic................... 0.03062% gravity....................... 0.02692% tricksand..................... 0.01938% allweather.................... 0.01701% hailstall..................... 0.01252% trickhail..................... 0.01183% rainstall..................... 0.00701% sunstall...................... 0.00538% trapper....................... 0.00401% Stalliness (mean: -0.325) -2.0|# |## -1.5|###### |########### -1.0|##################### |##################### -0.5|############################## |############################# 0.0|####################### |################ +0.5|############ |####### +1.0|#### |## +1.5|# |# +2.0|# | more negative = more offensive, more positive = more stall one # = 0.53%