weatherless...................76.30630% offense.......................54.66782% balance.......................26.64489% sand..........................19.12808% hyperoffense..................14.74389% sun........................... 3.39936% rain.......................... 2.87180% multiweather.................. 2.48271% semistall..................... 2.38263% sandoffense................... 1.76112% stall......................... 1.56077% voltturn...................... 1.35586% hail.......................... 0.92931% sandstall..................... 0.76478% monotype...................... 0.39414% batonpass..................... 0.31158% sunoffense.................... 0.27512% rainoffense................... 0.13879% mononormal.................... 0.11671% monosteel..................... 0.06644% monowater..................... 0.06153% trickroom..................... 0.05563% dragmag....................... 0.05321% hailoffense................... 0.03490% swagplay...................... 0.02813% monofairy..................... 0.02766% monofighting.................. 0.02575% monobug....................... 0.02050% gravity....................... 0.01799% monoghost..................... 0.01320% trickhail..................... 0.01221% monopoison.................... 0.01053% monofire...................... 0.01039% monodark...................... 0.00926% allweather.................... 0.00879% monoflying.................... 0.00736% monoelectric.................. 0.00717% monodragon.................... 0.00710% tricksand..................... 0.00549% sunstall...................... 0.00436% monorock...................... 0.00266% monoground.................... 0.00234% monoice....................... 0.00229% monograss..................... 0.00193% monopsychic................... 0.00135% hailstall..................... 0.00126% rainstall..................... 0.00060% trapper....................... 0.00043% Stalliness (mean: -0.284) -2.0|# |# -1.5|#### |######### -1.0|######################### |###################### -0.5|############################## |############################## 0.0|######################### |################ +0.5|############## |###### +1.0|#### |## +1.5|## |## +2.0|# | more negative = more offensive, more positive = more stall one # = 0.52%