weatherless...................77.76980% offense.......................57.03416% balance.......................24.24412% sand..........................18.20463% hyperoffense..................12.49318% semistall..................... 4.25996% sun........................... 2.55364% rain.......................... 2.12703% stall......................... 1.96858% sandoffense................... 1.31561% multiweather.................. 0.90731% sandstall..................... 0.53201% voltturn...................... 0.50129% batonpass..................... 0.43635% hail.......................... 0.35511% monotype...................... 0.26271% sunoffense.................... 0.14451% monofighting.................. 0.10955% trickroom..................... 0.04280% monosteel..................... 0.03740% monowater..................... 0.02949% mononormal.................... 0.02942% monofairy..................... 0.02536% dragmag....................... 0.01857% gravity....................... 0.01608% rainoffense................... 0.01293% monodark...................... 0.00790% monofire...................... 0.00761% hailoffense................... 0.00561% monoghost..................... 0.00498% swagplay...................... 0.00487% monopoison.................... 0.00358% monoflying.................... 0.00169% monograss..................... 0.00119% monodragon.................... 0.00118% hailstall..................... 0.00114% monoice....................... 0.00094% monoelectric.................. 0.00085% monobug....................... 0.00071% monorock...................... 0.00064% sunstall...................... 0.00052% trickhail..................... 0.00051% rainstall..................... 0.00019% allweather.................... 0.00017% monopsychic................... 0.00013% monoground.................... 0.00008% tricksand..................... 0.00002% trapper....................... 0.00000% Stalliness (mean: -0.254) -2.0|# |# -1.5|## |###### -1.0|####################### |########################## -0.5|###################### |############################## 0.0|################## |############# +0.5|######### |###### +1.0|####### |## +1.5|### |# +2.0|# |# more negative = more offensive, more positive = more stall one # = 0.58%