weatherless...................59.68171% offense.......................58.93672% balance.......................30.80606% sun...........................24.37604% sand.......................... 8.39881% hyperoffense.................. 6.92696% trickroom..................... 5.45113% monotype...................... 4.99621% rain.......................... 4.58549% hail.......................... 3.49372% semistall..................... 3.16934% sunoffense.................... 2.74980% trickhail..................... 1.48724% monofire...................... 1.06882% tricksand..................... 0.88265% monobug....................... 0.83799% monowater..................... 0.72350% monorock...................... 0.66293% multiweather.................. 0.52387% monograss..................... 0.43197% voltturn...................... 0.38849% rainoffense................... 0.36532% monofairy..................... 0.32626% monoflying.................... 0.32524% hailoffense................... 0.23955% tricksun...................... 0.22256% stall......................... 0.16092% monoghost..................... 0.14313% monoelectric.................. 0.11086% monodragon.................... 0.09663% gravity....................... 0.09567% monodark...................... 0.07953% sandoffense................... 0.07349% batonpass..................... 0.07240% monopsychic................... 0.06376% rainstall..................... 0.06115% monofighting.................. 0.06052% monoground.................... 0.04169% mononormal.................... 0.02337% sandstall..................... 0.01658% dragmag....................... 0.01658% hailstall..................... 0.01605% sunstall...................... 0.00003% Stalliness (mean: -0.205) -1.5|# |##### -1.0|########### |##################### -0.5|################### |############################## 0.0|####################### |############### +0.5|########### |##### +1.0|## |## +1.5|## | +2.0| | +2.5| more negative = more offensive, more positive = more stall one # = 0.69%