offense.......................61.50905% weatherless...................52.42024% balance.......................32.93549% sun...........................28.97830% sand.......................... 9.99715% trickroom..................... 5.73899% hail.......................... 5.42224% rain.......................... 3.29960% hyperoffense.................. 2.96207% monotype...................... 2.84212% semistall..................... 2.59212% trickhail..................... 2.44896% sunoffense.................... 2.18303% monofire...................... 1.78908% tricksand..................... 0.81433% tricksun...................... 0.53094% monorock...................... 0.51325% monograss..................... 0.21929% monobug....................... 0.18365% multiweather.................. 0.11753% hailoffense................... 0.08616% monofairy..................... 0.07504% rainoffense................... 0.07458% voltturn...................... 0.07150% batonpass..................... 0.02707% monodark...................... 0.01981% monowater..................... 0.01566% monoflying.................... 0.01175% monodragon.................... 0.01113% monopsychic................... 0.00345% stall......................... 0.00127% monofighting.................. 0.00001% sunstall...................... 0.00000% sandoffense................... 0.00000% gravity....................... 0.00000% dragmag....................... 0.00000% sandstall..................... 0.00000% monoghost..................... 0.00000% monoground.................... 0.00000% hailstall..................... 0.00000% monoelectric.................. 0.00000% rainstall..................... 0.00000% mononormal.................... 0.00000% Stalliness (mean: -0.164) -1.5| |## -1.0|### |####################### -0.5|################# |############################## 0.0|######################### |############# +0.5|########### |### +1.0|# |# +1.5|## | +2.0| | +2.5| more negative = more offensive, more positive = more stall one # = 0.76%