offense.......................68.96537% weatherless...................44.13211% sun...........................34.68256% balance.......................26.77271% sand..........................10.57687% hail.......................... 7.72147% trickroom..................... 3.87900% rain.......................... 3.04317% hyperoffense.................. 2.31506% trickhail..................... 1.95896% semistall..................... 1.94680% sunoffense.................... 1.93295% monotype...................... 1.07279% monofire...................... 0.97635% tricksun...................... 0.43995% multiweather.................. 0.15618% rainoffense................... 0.04580% monobug....................... 0.04374% hailoffense................... 0.03759% monograss..................... 0.03103% monofairy..................... 0.01591% voltturn...................... 0.00491% monodragon.................... 0.00157% monodark...................... 0.00151% batonpass..................... 0.00145% monoflying.................... 0.00114% monowater..................... 0.00080% tricksand..................... 0.00078% monorock...................... 0.00055% monopsychic................... 0.00019% stall......................... 0.00006% monofighting.................. 0.00000% sunstall...................... 0.00000% sandoffense................... 0.00000% gravity....................... 0.00000% dragmag....................... 0.00000% sandstall..................... 0.00000% monoghost..................... 0.00000% monoground.................... 0.00000% hailstall..................... 0.00000% monoelectric.................. 0.00000% rainstall..................... 0.00000% mononormal.................... 0.00000% Stalliness (mean: -0.264) -1.5| |# -1.0|### |############################## -0.5|################# |########################### 0.0|########################### |###### +0.5|##### |# +1.0| | +1.5|## | +2.0| | +2.5| more negative = more offensive, more positive = more stall one # = 0.83%