weatherless...................89.68338% offense.......................71.35209% balance.......................26.82325% sun........................... 3.79684% rain.......................... 3.43342% hail.......................... 1.93206% hyperoffense.................. 1.74565% sand.......................... 1.50491% multiweather.................. 0.34814% dragmag....................... 0.14074% semistall..................... 0.07901% sunoffense.................... 0.05247% rainoffense................... 0.04506% gravity....................... 0.02778% voltturn...................... 0.01790% trickroom..................... 0.01481% trapper....................... 0.01049% hailoffense................... 0.00988% sandoffense................... 0.00617% monotype...................... 0.00309% batonpass..................... 0.00309% mononormal.................... 0.00123% monowater..................... 0.00062% monopoison.................... 0.00062% monopsychic................... 0.00062% tricksun...................... 0.00062% trickhail..................... 0.00062% tricksand..................... 0.00062% Stalliness (mean: -0.224) |# -1.2|# |## -1.0|### |###### -0.8|######### |############# -0.6|################## |####################### -0.4|########################### |############################## -0.2|############################## |############################# 0.0|######################## |#################### +0.2|############### |########### +0.4|####### |#### |### |# |# | more negative = more offensive, more positive = more stall one # = 0.36%