weatherless...................89.65636% offense.......................71.36028% balance.......................26.79713% sun........................... 3.83397% rain.......................... 3.45074% hail.......................... 1.90405% hyperoffense.................. 1.76162% sand.......................... 1.50736% multiweather.................. 0.35010% dragmag....................... 0.14578% semistall..................... 0.08098% sunoffense.................... 0.05226% rainoffense................... 0.04661% gravity....................... 0.03091% trickroom..................... 0.01847% voltturn...................... 0.01725% trapper....................... 0.01167% hailoffense................... 0.00872% sandoffense................... 0.00532% monotype...................... 0.00308% batonpass..................... 0.00224% mononormal.................... 0.00122% trickhail..................... 0.00100% tricksand..................... 0.00096% monopoison.................... 0.00083% tricksun...................... 0.00077% monowater..................... 0.00065% monopsychic................... 0.00039% Stalliness (mean: -0.224) |# -1.2|# |## -1.0|### |###### -0.8|######### |############# -0.6|################## |####################### -0.4|########################### |############################## -0.2|############################## |############################# 0.0|######################### |#################### +0.2|############### |########### +0.4|####### |##### |### |# |# | more negative = more offensive, more positive = more stall one # = 0.36%