weatherless...................89.32696% offense.......................71.39613% balance.......................26.69707% sun........................... 4.02021% rain.......................... 3.45625% hail.......................... 1.97117% hyperoffense.................. 1.82322% sand.......................... 1.57741% multiweather.................. 0.35076% dragmag....................... 0.14781% semistall..................... 0.08358% sunoffense.................... 0.04668% rainoffense................... 0.04502% trickroom..................... 0.03543% gravity....................... 0.03099% voltturn...................... 0.02611% hailoffense................... 0.00868% trickhail..................... 0.00597% trapper....................... 0.00502% monotype...................... 0.00338% monopoison.................... 0.00333% tricksand..................... 0.00237% sandoffense................... 0.00133% batonpass..................... 0.00119% mononormal.................... 0.00005% monowater..................... 0.00000% monopsychic................... 0.00000% tricksun...................... 0.00000% Stalliness (mean: -0.226) |# -1.2|# |## -1.0|### |###### -0.8|######### |############# -0.6|################## |####################### -0.4|########################### |############################# -0.2|############################## |############################ 0.0|######################## |#################### +0.2|############### |########## +0.4|####### |##### |### |# |# | more negative = more offensive, more positive = more stall one # = 0.36%