weatherless...................89.59880% offense.......................71.22144% balance.......................26.78628% sun........................... 4.09473% rain.......................... 3.06219% hail.......................... 2.01213% hyperoffense.................. 1.81117% sand.......................... 1.58321% multiweather.................. 0.35104% semistall..................... 0.18111% dragmag....................... 0.14271% sunoffense.................... 0.04701% trickroom..................... 0.02436% gravity....................... 0.02242% rainoffense................... 0.02046% hailoffense................... 0.01489% voltturn...................... 0.01378% monotype...................... 0.00534% monopoison.................... 0.00534% trickhail..................... 0.00169% sandoffense................... 0.00071% trapper....................... 0.00047% batonpass..................... 0.00014% tricksand..................... 0.00012% mononormal.................... 0.00000% monowater..................... 0.00000% monopsychic................... 0.00000% tricksun...................... 0.00000% Stalliness (mean: -0.229) |# -1.2|# |## -1.0|### |####### -0.8|######## |############### -0.6|################### |####################### -0.4|########################## |############################# -0.2|############################## |############################# 0.0|######################## |###################### +0.2|############### |########### +0.4|####### |#### |### |## |# | more negative = more offensive, more positive = more stall one # = 0.36%