weatherless...................81.62670% balance.......................43.91066% offense.......................42.06219% semistall..................... 7.98406% trickroom..................... 7.92546% rain.......................... 6.13392% hail.......................... 6.05565% sun........................... 5.94179% hyperoffense.................. 4.42778% monotype...................... 3.44410% stall......................... 1.61531% monopoison.................... 1.11720% trickhail..................... 0.83968% voltturn...................... 0.64043% sand.......................... 0.52658% choice........................ 0.49811% monowater..................... 0.43407% sunoffense.................... 0.41984% trickrain..................... 0.36291% monobug....................... 0.34156% monorock...................... 0.30598% monodark...................... 0.29887% multiweather.................. 0.27752% monoelectric.................. 0.26329% mononormal.................... 0.26329% batonpass..................... 0.22771% rainoffense................... 0.17790% monopsychic................... 0.13520% hailstall..................... 0.12097% tricksand..................... 0.08539% gravity....................... 0.07828% monofighting.................. 0.05693% monograss..................... 0.04981% monofire...................... 0.04981% sunstall...................... 0.04270% monoice....................... 0.04270% monosteel..................... 0.02846% monofairy..................... 0.02846% trapper....................... 0.02846% monoflying.................... 0.02846% rainstall..................... 0.02846% sandoffense................... 0.01423% sandstall..................... 0.01423% monoground.................... 0.01423% hailoffense................... 0.00712% Stalliness (mean: 0.084) -1.5|## |### -1.0|######### |############### -0.5|################## |######################## 0.0|############################## |######################### +0.5|#################### |################ +1.0|############ |###### +1.5|### |## +2.0|# | more negative = more offensive, more positive = more stall one # = 0.54%