weatherless...................80.23168% balance.......................44.52209% offense.......................41.58331% trickroom..................... 9.46403% semistall..................... 8.37218% hail.......................... 7.58971% rain.......................... 6.01029% sun........................... 5.97579% hyperoffense.................. 4.29804% monotype...................... 2.60275% stall......................... 1.22438% monopoison.................... 1.07624% trickhail..................... 1.06820% voltturn...................... 0.54018% sunoffense.................... 0.53511% sand.......................... 0.45511% trickrain..................... 0.42692% choice........................ 0.39666% monowater..................... 0.30648% multiweather.................. 0.26258% monobug....................... 0.25267% monorock...................... 0.24565% monoelectric.................. 0.20702% mononormal.................... 0.17113% rainoffense................... 0.10109% hailstall..................... 0.08947% batonpass..................... 0.08079% monofighting.................. 0.07757% monosteel..................... 0.04550% gravity....................... 0.04158% monograss..................... 0.03978% tricksand..................... 0.03944% sunstall...................... 0.03924% monofire...................... 0.03756% monopsychic................... 0.03251% monodark...................... 0.03235% monoice....................... 0.02971% rainstall..................... 0.02909% monoflying.................... 0.02358% trapper....................... 0.01810% monofairy..................... 0.01778% monoground.................... 0.01585% sandstall..................... 0.01295% sandoffense................... 0.00864% hailoffense................... 0.00432% Stalliness (mean: 0.091) -1.5|## |### -1.0|######## |############## -0.5|################# |######################## 0.0|############################## |######################### +0.5|################### |################# +1.0|############ |###### +1.5|### |# +2.0| | more negative = more offensive, more positive = more stall one # = 0.55%