weatherless...................76.00862% balance.......................46.74044% offense.......................38.84421% trickroom.....................14.62403% hail..........................13.34872% semistall..................... 9.25367% sun........................... 7.10424% hyperoffense.................. 4.77233% rain.......................... 3.68315% trickhail..................... 1.39481% sunoffense.................... 1.25578% monotype...................... 0.79965% monopoison.................... 0.48927% choice........................ 0.39187% stall......................... 0.38937% multiweather.................. 0.38283% trickrain..................... 0.26053% voltturn...................... 0.25614% sand.......................... 0.23810% monoelectric.................. 0.09536% monorock...................... 0.07057% tricksand..................... 0.06661% mononormal.................... 0.04472% monofighting.................. 0.04029% sunstall...................... 0.02167% rainoffense................... 0.01312% monofire...................... 0.01263% monobug....................... 0.01206% monowater..................... 0.00967% monosteel..................... 0.00739% monoground.................... 0.00690% batonpass..................... 0.00598% monograss..................... 0.00553% monodark...................... 0.00526% hailstall..................... 0.00170% gravity....................... 0.00037% monoice....................... 0.00001% monopsychic................... 0.00000% sandoffense................... 0.00000% sandstall..................... 0.00000% monofairy..................... 0.00000% trapper....................... 0.00000% hailoffense................... 0.00000% monoflying.................... 0.00000% rainstall..................... 0.00000% Stalliness (mean: 0.103) -1.5|## |##### -1.0|####### |############ -0.5|#################### |######################## 0.0|############################## |############################ +0.5|####################### |##################### +1.0|############### |####### +1.5|## | +2.0| | more negative = more offensive, more positive = more stall one # = 0.51%