weatherless...................62.61940% offense.......................47.39941% balance.......................42.83178% hail..........................26.51242% trickroom.....................20.53978% sun...........................10.65575% semistall..................... 5.78734% hyperoffense.................. 3.85951% trickhail..................... 2.93293% rain.......................... 1.48515% multiweather.................. 1.35367% choice........................ 0.40630% sunoffense.................... 0.35487% monotype...................... 0.14548% stall......................... 0.12196% monoelectric.................. 0.09194% sand.......................... 0.08095% voltturn...................... 0.07278% tricksand..................... 0.03624% monopoison.................... 0.03617% monorock...................... 0.01108% trickrain..................... 0.00942% mononormal.................... 0.00272% sunstall...................... 0.00268% monobug....................... 0.00168% monodark...................... 0.00082% monograss..................... 0.00068% rainoffense................... 0.00052% monofire...................... 0.00022% batonpass..................... 0.00017% monowater..................... 0.00015% monofighting.................. 0.00000% monoground.................... 0.00000% hailstall..................... 0.00000% gravity....................... 0.00000% monoice....................... 0.00000% monosteel..................... 0.00000% sandoffense................... 0.00000% monopsychic................... 0.00000% sandstall..................... 0.00000% monofairy..................... 0.00000% trapper....................... 0.00000% hailoffense................... 0.00000% monoflying.................... 0.00000% rainstall..................... 0.00000% Stalliness (mean: 0.005) -1.5|## |#### -1.0|### |######### -0.5|############################## |######################## 0.0|######################### |##################### +0.5|################### |################ +1.0|######## |#### +1.5| | +2.0| | more negative = more offensive, more positive = more stall one # = 0.61%