weatherless...................59.64153% offense.......................44.56119% sand..........................36.32056% balance.......................24.45406% hyperoffense..................19.88051% semistall..................... 7.56077% sandoffense................... 6.77792% stall......................... 3.54347% hail.......................... 2.32798% batonpass..................... 2.32798% voltturn...................... 2.28677% sandstall..................... 1.89534% rain.......................... 1.87474% choice........................ 1.33910% multiweather.................. 0.94767% sun........................... 0.78286% monotype...................... 0.61805% hailstall..................... 0.47384% trickroom..................... 0.41203% dragmag....................... 0.28842% sunoffense.................... 0.18541% monoground.................... 0.16481% rainoffense................... 0.14421% monopsychic................... 0.14421% tricksand..................... 0.12361% monosteel..................... 0.08241% monowater..................... 0.06180% mononormal.................... 0.06180% monofire...................... 0.06180% monodragon.................... 0.06180% monopoison.................... 0.04120% monofighting.................. 0.02060% monorock...................... 0.02060% hailoffense................... 0.02060% monoice....................... 0.02060% Stalliness (mean: -0.236) |########### -1.5|########## |################ -1.0|############################## |######################### -0.5|############################## |############################ 0.0|########################## |##################### +0.5|############## |########## +1.0|###### |######## +1.5|####### |## +2.0|### |## +2.5|# more negative = more offensive, more positive = more stall one # = 0.40%