weatherless...................55.47967% sand..........................40.96214% offense.......................40.80948% balance.......................23.99848% hyperoffense..................21.05150% semistall.....................10.09077% sandoffense................... 7.55653% stall......................... 4.04978% hail.......................... 2.68854% voltturn...................... 2.60884% sandstall..................... 2.38767% batonpass..................... 2.15826% choice........................ 1.70161% rain.......................... 1.30807% multiweather.................. 0.96143% hailstall..................... 0.60394% trickroom..................... 0.55523% sun........................... 0.52300% dragmag....................... 0.40219% monotype...................... 0.35506% sunoffense.................... 0.19772% tricksand..................... 0.14638% rainoffense................... 0.12057% monopsychic................... 0.08882% monoground.................... 0.07680% monowater..................... 0.04540% monosteel..................... 0.04186% monofire...................... 0.04131% mononormal.................... 0.03859% monopoison.................... 0.02423% hailoffense................... 0.02205% monodragon.................... 0.01561% monorock...................... 0.01341% monofighting.................. 0.01113% monoice....................... 0.00426% Stalliness (mean: -0.193) |############# -1.5|######### |################ -1.0|############################## |################### -0.5|########################### |########################## 0.0|#################### |#################### +0.5|############ |########## +1.0|######## |########## +1.5|######### |## +2.0|#### |## +2.5|# more negative = more offensive, more positive = more stall one # = 0.42%