sand..........................49.24521% weatherless...................46.28579% offense.......................37.38285% balance.......................26.71090% hyperoffense..................19.99266% semistall.....................12.51361% sandoffense................... 8.17813% hail.......................... 4.69003% stall......................... 3.39998% voltturn...................... 2.57675% batonpass..................... 2.22770% choice........................ 2.04401% sandstall..................... 1.82554% multiweather.................. 1.72426% hailstall..................... 1.27590% rain.......................... 1.23786% dragmag....................... 0.48515% trickroom..................... 0.39337% sun........................... 0.26538% sunoffense.................... 0.18176% tricksand..................... 0.16297% monotype...................... 0.01011% monofire...................... 0.00961% monoground.................... 0.00044% monodragon.................... 0.00044% monoice....................... 0.00006% monowater..................... 0.00000% rainoffense................... 0.00000% monopoison.................... 0.00000% monopsychic................... 0.00000% monosteel..................... 0.00000% monofighting.................. 0.00000% monorock...................... 0.00000% hailoffense................... 0.00000% mononormal.................... 0.00000% Stalliness (mean: -0.152) |############## -1.5|###### |############# -1.0|############################## |############# -0.5|####################### |###################### 0.0|#################### |#################### +0.5|############## |######### +1.0|####### |################# +1.5|##### |## +2.0|### | +2.5|## more negative = more offensive, more positive = more stall one # = 0.45%