sand..........................56.69212% weatherless...................39.63649% offense.......................34.26284% hyperoffense..................24.67823% balance.......................23.32190% semistall.....................15.00200% sandoffense...................11.54234% hail.......................... 3.21811% stall......................... 2.73504% sandstall..................... 2.04054% rain.......................... 1.32557% multiweather.................. 0.88305% dragmag....................... 0.71322% batonpass..................... 0.68804% hailstall..................... 0.56548% voltturn...................... 0.45446% choice........................ 0.12844% trickroom..................... 0.06526% tricksand..................... 0.06525% sun........................... 0.01077% sunoffense.................... 0.00835% monotype...................... 0.00287% monofire...................... 0.00286% monoground.................... 0.00000% monodragon.................... 0.00000% monoice....................... 0.00000% monowater..................... 0.00000% rainoffense................... 0.00000% monopoison.................... 0.00000% monopsychic................... 0.00000% monosteel..................... 0.00000% monofighting.................. 0.00000% monorock...................... 0.00000% hailoffense................... 0.00000% mononormal.................... 0.00000% Stalliness (mean: -0.205) |############# -1.5|##### |########## -1.0|############################## |###### -0.5|################ |############## 0.0|######### |################ +0.5|############ |#### +1.0|# |#################### +1.5|#### |# +2.0|## | +2.5|# more negative = more offensive, more positive = more stall one # = 0.60%