weatherless...................42.26036% offense.......................39.15155% balance.......................34.74741% sand..........................25.51813% rain..........................23.57513% hyperoffense..................11.98187% semistall..................... 8.19301% sun........................... 7.41580% stall......................... 5.92617% dragmag....................... 3.75648% voltturn...................... 3.14119% sandstall..................... 2.68782% rainstall..................... 2.62306% choice........................ 2.00777% hail.......................... 1.94301% batonpass..................... 1.74870% monotype...................... 1.39249% rainoffense................... 1.29534% sunoffense.................... 1.26295% sandoffense................... 0.97150% multiweather.................. 0.68005% trickroom..................... 0.64767% monodragon.................... 0.25907% monowater..................... 0.22668% hailstall..................... 0.19430% sunstall...................... 0.16192% monopsychic................... 0.12953% hailoffense................... 0.12953% monoflying.................... 0.09715% mononormal.................... 0.09715% monograss..................... 0.06477% monopoison.................... 0.06477% monobug....................... 0.06477% monofighting.................. 0.06477% monorock...................... 0.06477% monoice....................... 0.06477% monodark...................... 0.06477% monoelectric.................. 0.06477% monosteel..................... 0.03238% monofire...................... 0.03238% monofairy..................... 0.03238% trapper....................... 0.03238% monoground.................... 0.03238% tricksand..................... 0.03238% Stalliness (mean: 0.021) |###### -1.5|###### |######### -1.0|################# |###################### -0.5|####################### |################### 0.0|#################### |############################## +0.5|################ |############### +1.0|############# |###### +1.5|####### |###### +2.0|## | +2.5|# |# +3.0|# |# more negative = more offensive, more positive = more stall one # = 0.45%