weatherless...................37.37065% offense.......................36.93372% balance.......................35.97205% sand..........................28.42766% rain..........................26.34517% hyperoffense..................11.66278% semistall..................... 8.30890% stall......................... 7.12254% sun........................... 6.57163% dragmag....................... 4.61349% voltturn...................... 4.03888% sandstall..................... 3.71813% rainstall..................... 2.79564% hail.......................... 2.01624% choice........................ 1.84843% batonpass..................... 1.50036% rainoffense................... 1.46993% sunoffense.................... 1.10187% sandoffense................... 1.03497% monotype...................... 0.95525% multiweather.................. 0.71121% trickroom..................... 0.52454% monodragon.................... 0.25894% hailstall..................... 0.23957% monowater..................... 0.15373% sunstall...................... 0.13786% hailoffense................... 0.07108% monopoison.................... 0.06445% monopsychic................... 0.05848% monoice....................... 0.05704% monodark...................... 0.05416% monoflying.................... 0.04407% monoelectric.................. 0.04406% monograss..................... 0.04353% monorock...................... 0.04102% monofighting.................. 0.03957% mononormal.................... 0.03094% trapper....................... 0.02612% monobug....................... 0.02497% monosteel..................... 0.02087% monofire...................... 0.02014% monofairy..................... 0.02014% monoground.................... 0.02014% tricksand..................... 0.02006% Stalliness (mean: 0.052) |###### -1.5|###### |####### -1.0|############### |################### -0.5|################### |############## 0.0|################ |############################## +0.5|############### |############ +1.0|############ |###### +1.5|###### |######## +2.0|## | +2.5|# |# +3.0|# |# more negative = more offensive, more positive = more stall one # = 0.51%