weatherless...................89.10770% offense.......................48.68248% hyperoffense..................38.67136% balance.......................11.79510% voltturn...................... 7.45332% sun........................... 5.30791% sand.......................... 2.71072% sunoffense.................... 2.25044% hail.......................... 1.80019% monotype...................... 1.68590% rain.......................... 1.36231% semistall..................... 0.75684% rainoffense................... 0.66108% hailoffense................... 0.53751% batonpass..................... 0.53288% choice........................ 0.53133% trickroom..................... 0.51511% sandoffense................... 0.30351% multiweather.................. 0.28188% mononormal.................... 0.24945% monodragon.................... 0.20620% monowater..................... 0.19770% monobug....................... 0.17763% monograss..................... 0.17145% monofire...................... 0.12974% monorock...................... 0.10503% monopoison.................... 0.10117% stall......................... 0.09422% trapper....................... 0.08109% monoghost..................... 0.07105% monoground.................... 0.06178% monosteel..................... 0.05097% monoflying.................... 0.05097% monopsychic................... 0.04248% sandstall..................... 0.03939% monofighting.................. 0.03784% monodark...................... 0.03784% monoice....................... 0.03630% monoelectric.................. 0.02703% dragmag....................... 0.01622% monofairy..................... 0.01390% gravity....................... 0.01081% tricksand..................... 0.00772% trickhail..................... 0.00618% tricksun...................... 0.00541% allweather.................... 0.00154% Stalliness (mean: -0.770) |## -2.0|##### |########## -1.5|################### |########################### -1.0|############################## |############################# -0.5|########################### |################### 0.0|############# |######### +0.5|###### |## +1.0|# |# more negative = more offensive, more positive = more stall one # = 0.50%