weatherless...................89.81533% offense.......................48.76869% hyperoffense..................36.65644% balance.......................13.58694% voltturn...................... 9.37985% sun........................... 4.96625% sand.......................... 2.83610% sunoffense.................... 2.16491% hail.......................... 1.52333% monotype...................... 1.39852% rain.......................... 1.14352% semistall..................... 0.89393% trickroom..................... 0.57680% rainoffense................... 0.56939% batonpass..................... 0.50892% choice........................ 0.43181% hailoffense................... 0.40370% multiweather.................. 0.28190% sandoffense................... 0.26053% monodragon.................... 0.25712% monograss..................... 0.18552% mononormal.................... 0.16750% monowater..................... 0.13840% trapper....................... 0.11909% monopoison.................... 0.11154% monobug....................... 0.11118% monorock...................... 0.09509% stall......................... 0.09401% monofire...................... 0.07073% monoghost..................... 0.05105% monoground.................... 0.04643% sandstall..................... 0.04507% monosteel..................... 0.04313% monoflying.................... 0.03802% monofighting.................. 0.03212% monopsychic................... 0.02992% monodark...................... 0.02443% monoelectric.................. 0.01853% gravity....................... 0.01441% monoice....................... 0.01417% tricksand..................... 0.01145% dragmag....................... 0.01142% monofairy..................... 0.01012% trickhail..................... 0.00937% tricksun...................... 0.00405% allweather.................... 0.00026% Stalliness (mean: -0.729) |## -2.0|#### |########### -1.5|################### |########################### -1.0|############################## |############################## -0.5|############################## |##################### 0.0|################ |########## +0.5|####### |### +1.0|# |# more negative = more offensive, more positive = more stall one # = 0.47%