weatherless...................91.25426% offense.......................51.05241% hyperoffense..................30.35944% balance.......................17.30371% voltturn......................13.03611% sun........................... 4.32396% sand.......................... 3.06854% sunoffense.................... 1.72042% hail.......................... 1.34840% semistall..................... 1.20570% batonpass..................... 0.62319% rain.......................... 0.51326% multiweather.................. 0.50827% monotype...................... 0.48026% trickroom..................... 0.46085% rainoffense................... 0.28530% sandoffense................... 0.18484% choice........................ 0.18275% hailoffense................... 0.16650% monopoison.................... 0.09800% stall......................... 0.07875% monorock...................... 0.06723% monoghost..................... 0.06275% sandstall..................... 0.05619% monobug....................... 0.04382% mononormal.................... 0.04356% monodragon.................... 0.03342% monograss..................... 0.03251% tricksand..................... 0.02550% monowater..................... 0.01748% monoflying.................... 0.01717% monofighting.................. 0.01632% trapper....................... 0.01543% trickhail..................... 0.01451% monofire...................... 0.01385% monoelectric.................. 0.01375% monosteel..................... 0.01041% monoground.................... 0.00722% gravity....................... 0.00715% monopsychic................... 0.00428% monoice....................... 0.00221% dragmag....................... 0.00169% tricksun...................... 0.00067% monofairy..................... 0.00058% monodark...................... 0.00054% allweather.................... 0.00000% Stalliness (mean: -0.616) |# -2.0|### |###### -1.5|############## |###################### -1.0|######################### |######################### -0.5|############################## |###################### 0.0|################## |########### +0.5|######## |### +1.0|## |# more negative = more offensive, more positive = more stall one # = 0.52%