weatherless...................93.04367% offense.......................55.97012% hyperoffense..................24.98954% balance.......................17.64517% voltturn......................15.82907% sun........................... 3.16933% sand.......................... 2.70438% semistall..................... 1.28247% hail.......................... 1.12426% batonpass..................... 1.11203% sunoffense.................... 1.07177% trickroom..................... 0.33293% multiweather.................. 0.22502% rain.......................... 0.18337% monotype...................... 0.13141% rainoffense................... 0.12955% stall......................... 0.11269% sandstall..................... 0.08907% hailoffense................... 0.08320% sandoffense................... 0.06465% choice........................ 0.06016% monorock...................... 0.05634% mononormal.................... 0.01732% monoghost..................... 0.01558% monopoison.................... 0.01352% trickhail..................... 0.01172% monofighting.................. 0.00843% trapper....................... 0.00678% monodragon.................... 0.00452% monofire...................... 0.00364% monowater..................... 0.00345% monoelectric.................. 0.00317% monobug....................... 0.00203% monoground.................... 0.00151% tricksand..................... 0.00136% monograss..................... 0.00136% monosteel..................... 0.00049% monoflying.................... 0.00045% monopsychic................... 0.00016% gravity....................... 0.00014% tricksun...................... 0.00011% dragmag....................... 0.00007% monoice....................... 0.00006% monodark...................... 0.00002% monofairy..................... 0.00002% allweather.................... 0.00000% Stalliness (mean: -0.536) | -2.0|# |## -1.5|######### |################ -1.0|###################### |######################## -0.5|############################## |########################## 0.0|################ |######### +0.5|####### |## +1.0|# |# more negative = more offensive, more positive = more stall one # = 0.59%