weatherless...................58.44424% offense.......................57.28195% hyperoffense..................29.47543% hail..........................25.38182% sand..........................13.96495% balance.......................11.40675% hailoffense................... 3.80146% voltturn...................... 3.67202% trickroom..................... 3.26627% tricksand..................... 3.26627% choice........................ 3.19631% rain.......................... 2.20899% rainoffense................... 2.20899% semistall..................... 1.83588% sandoffense................... 1.79774% monofire...................... 1.21030% monotype...................... 1.21030% Stalliness (mean: -0.611) -2.0|## |#### -1.5|######## |################# -1.0|########## |############# -0.5|########### |############################## 0.0|##### |##### +0.5|## |## +1.0| more negative = more offensive, more positive = more stall one # = 0.91%