offense.......................88.10085% hail..........................63.73119% weatherless...................35.27821% hyperoffense.................. 7.92673% balance....................... 3.97242% rain.......................... 0.99060% rainoffense................... 0.99060% choice........................ 0.85581% hailoffense................... 0.85581% trickroom..................... 0.00000% sandoffense................... 0.00000% monofire...................... 0.00000% voltturn...................... 0.00000% tricksand..................... 0.00000% sand.......................... 0.00000% semistall..................... 0.00000% monotype...................... 0.00000% Stalliness (mean: -0.272) -2.0| | -1.5| |## -1.0| | -0.5|## |############################## 0.0| |# +0.5| | +1.0| more negative = more offensive, more positive = more stall one # = 2.77%