weatherless...................74.89082% offense.......................51.83782% balance.......................36.30551% sun...........................15.37878% sand.......................... 7.35651% rain.......................... 5.46936% hyperoffense.................. 5.16624% semistall..................... 4.59392% multiweather.................. 3.39018% stall......................... 2.09652% voltturn...................... 1.78473% monotype...................... 1.56453% sunoffense.................... 0.79093% hail.......................... 0.49731% trickroom..................... 0.44097% sandstall..................... 0.41714% mononormal.................... 0.21994% sandoffense................... 0.21453% monodragon.................... 0.19177% monodark...................... 0.17986% monopsychic................... 0.16577% monoflying.................... 0.16469% rainoffense................... 0.14302% monofire...................... 0.14085% batonpass..................... 0.13868% monowater..................... 0.11810% dragmag....................... 0.11268% sunstall...................... 0.10618% monoelectric.................. 0.09209% monosteel..................... 0.09101% monorock...................... 0.08993% monoghost..................... 0.08884% monobug....................... 0.08126% tricksand..................... 0.08126% monograss..................... 0.08018% monoground.................... 0.05959% monofighting.................. 0.04659% choice........................ 0.03900% monofairy..................... 0.03684% monopoison.................... 0.03142% monoice....................... 0.02167% rainstall..................... 0.01517% hailoffense................... 0.01192% gravity....................... 0.00325% allweather.................... 0.00325% tricksun...................... 0.00108% Stalliness (mean: -0.036) -1.5|## |#### -1.0|########## |################### -0.5|############################ |############################## 0.0|############################ |##################### +0.5|################## |############ +1.0|######## |#### +1.5|## |# +2.0|# | +2.5|# |# +3.0| more negative = more offensive, more positive = more stall one # = 0.53%